Aug 2, 0 comments. Now go to Channels tab and press on the Save selection as channel Icon — to create Alpha Channel from the selection. You will see that Alpha 1 has bee created. Fill BG layer with the same color as our image borders in my case, image has dark blue boarders around.
I f the image has a lot of different colors around the border, pick the middle color value. PSD file format. Now press on the little Circle Icon and apply your Texture Paw. Your Plane with Transparent Texture applied should look like this:.
Transparent material render order problem
Read more about Rendering Modesto see which mode is the best for you! You can also use any other Transparent Shader. It really depends on which platform you want to use your Transparent texture, and for what you will use it. If you want to have specularity, normal maps use Standard Shader.
Thank you for your time, and I hope that you have learned something from this short tutorial! Unity You can preview Alpha Channel by clicking on the Eye Icon.
In my game I want to make the player object transparent for 2 seconds by scripting at run time if the player collided with a specific object during the game Check for collision. When the collision that you want is triggered then you can change the transparency. In Unity5, when using the standard shader, you must explicitly set it to "Transparent" to be able to manipulate the alpha value.
It should also be clear to you that the alpha value is a float which goes from 0. THEN click on the small round button next to albedo and then scroll down on the list of items given until you find one called UIMask. Highlight it and press enter.
Learn more. How to make game object transparent in unity Ask Question. Asked 6 years, 5 months ago. Active 3 years, 8 months ago. Viewed 52k times. Akari Akari 8 8 gold badges 20 20 silver badges 35 35 bronze badges. Active Oldest Votes. Unity doesn't allow you to modify value of Color. ChangeAlpha Your Alpha Value. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name.
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Socializing with co-workers while social distancing. Podcast Programming tutorials can be a real drag. Featured on Meta.Package: Scriptable Render Pipeline Lightweight. Expected Results: Transparent objects are drawn when using clear flags other than skybox and when the skybox material is set to 'none'. Actual Results: Transparent objects are not drawn when using Solid clear flag or when the skybox material is set to 'none'.
Notes: -Does not affect non-stereo cameras. View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently. Login Create account. Search Issue Tracker. Fixed in c59a8ff. Votes 0. Found in [Package] 5. Issue ID Regression Yes. Resolution Note fix version c59a8ff :. Upgrade to latest Unity Log in to vote on this issue.
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. As usual, I import my texture with a transparent background and then check the alpha is transparency box and apply it, and everything seemed okay.
It had worked like it usually does and made the background of my texture transparent. When I apply it to an object or even just paint it onto the terrain it shows the original texture, but in the areas where there should be nothing it replaces it with some nightmarish plaid hell.
Unity Tutorial – How to Create Transparent Texture
I have tried other transparent textures but that doesn't seem to work either same result but for each different picture there is a different pattern and color of plaid. I really would appreciate any help I can get on this because I'm just stumped. Try using a different shader on your material. So I at least figured out a fix for some reason, my toon shader is just acting up and the regular unity shaders are doing just fine, so my first guess is that the toon shader is just not up to date.
If I find out anything else I will post it here. Sign up to join this community. The best answers are voted up and rise to the top.
Home Questions Tags Users Unanswered. Why is my alpha transparency not working correctly in Unity? Ask Question. Asked 3 years, 11 months ago. Active 1 year, 7 months ago. Viewed 3k times. Active Oldest Votes. Iggy Iggy 8 8 silver badges 12 12 bronze badges. The toon shader was working beautifully about a week ago.
I'm not to sure if my unity just updated and has problems with it, because last week I kept postponing the Unity update from quite a while ago.
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Making a GameObject completely transparent with material alpha? Joined: Jul 26, Posts: 7. Hello, I am trying to assign transparency programmatically to a specific GameObject.
That GameObject is a cube with a mesh renderer with a material I created, called "testMaterial1". My questions: 1. Is setting the transparency the way I do the right way? What am I missing? How can I achieve half or full transparency? Collision management and any other secondary problems are currently not important to me, I just would like to make a GameObject disappear completely if I would like to, yet at the same time being able to show that GameObject semi-transparent.
Thank you in advance for any help! Joined: Jun 16, Posts: Transparent GameObjects behave like glass. Set the rendering mode to Fade to have the object fade in as you expected. DaerstOct 21, Failing to do so will ignore your alpha even if your texture has some.
Hi guys, I'm having a similar problem except I can't put the texture on a material since I'm using the texture in a GUI. Any ideas? Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Heightmaps not importing properly 0 Answers.
Another quality problem with. PNG displays pixelated image. Login Create account. Ask a question. Add comment. Best Answer. That should do it! This is just a wild guess, but in the material try choosing a shader that supports transparency.
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Unity 5 - Transparent rendering mode problem
The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I have a Unity material whose albedo is based on a spritesheet. The sprite has semi-transparency, and is formatted to RGBA 32bit. Now, the transparency renders in the sprite, but not in the material. How do I do this without also making supposedly opaque parts of the albedo not transparent? The result looks like this:.
I tried opaque, but it ruins the texture. I tried cutout, but the semi-transparency will get out or become fully opaque. I expect the output to make the semi-transparent parts of the material semi-transparent, and the opaque parts opaque. The actual output is either fully opaque or fully "semi-transparent", which is super annoying.
Okay, good news and bad news. The good news is, this problem is not uncommon. It's not even unique to Unity. The bad news is, the reason it's not uncommon or unique to Unity is because it's a universal issue with no perfect solution. But we may be able to find you a work around, so let's go through this together. There's a fundamental issue in 3D Graphics: In what order do you draw things? If you're drawing a regular picture in real life, the obvious answer is you draw the things based on how far away from the viewer they are.
This works fine for a while, but what do you do with objects that aren't cleanly "in front" of other things?